AI Insights · Timothy · October 2023
Top 5 Superhero Games Performance in Luxembourg, Q3 2023
Discover how the top 5 superhero games fared on a unified platform in Luxembourg during Q3 2023, with insights on downloads, revenue, and active users.
During the third quarter of 2023, the top 5 superhero games on a unified platform in Luxembourg exhibited varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., saw a notable fluctuation in weekly revenue. The highest recorded revenue was approximately $8.3K in early July, with subsequent weeks showing a mix of peaks and troughs, ending the quarter at around $2.4K. Weekly downloads fluctuated slightly, peaking at 59 in late August. Weekly active users remained relatively stable, hovering around the 500 mark throughout the quarter.
Marvel Contest of Champions by Kabam Games, Inc. experienced significant variability in weekly revenue, reaching a high of about $3.6K in early July and concluding the quarter at approximately $1.7K. Downloads were relatively stable, with a peak of 30 in mid-September. Weekly active users showed a slight decline, starting at 131 and ending at 115.
MARVEL Strike Force: Squad RPG from Scopely, Inc. demonstrated a steady yet modest revenue stream, peaking at around $911 in late August and closing the quarter at $699. Download numbers saw a spike to 54 in early September. The active user base remained fairly consistent, averaging around 100 users per week.
X-HERO, published by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED, showed a decline in weekly active users from 308 at the start of the quarter to 165 by the end. Weekly revenue was more stable, with a peak of $740 in early July before tapering off to $262 in early September.
MARVEL Future Fight by Netmarble Corporation had its highest weekly downloads at 62 in mid-July. Revenue demonstrated a steady trend, with a notable peak at $417 in early August, ending the quarter around $242. The app maintained a consistent active user base, with figures generally staying between 320 and 400.
For more detailed insights and data, visit Sensor Tower.